1ST WORLD PROBLEMS
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THE GOAL

​Listen up scumbags…
The goal is to win the election by winning 10 million votes.
There are multiple ways to win or lose votes by playing Action cards or responding to the Actions of other players. 
  • You play as a political Character - each Character provides additional benefits.  
  • You start with a Character Card, 5 Action Cards and 2 million votes

You win votes by:
  • Attacking for 1 million votes (plus 2 million character bonus)  
  • Lying to the voters for 1 million votes (idiots) 
  • Stealing from your opponents for 1 million votes (dopes)    

You manoeuvre by:
  • Occasionally showing some Leadership to play 2 cards (rarely)  
  • Insulting your opponents to take 1 of their cards (scumbags) 
  • Cheating to take any card from the deck of played cards 
  • Defending to block any card (it was the Opposition’s fault) 

​You lose votes by:
  • Getting caught in a Crisis and losing 1 million votes 
  • Being implicated in a Coup and losing 3 million votes  

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1st World Problems and F*#%Australia!  are distributed under a Creative Commons Attribution - NonCommercial - Share Alike license.
​As Vincent Vega would say: ‘you can use and remix the game for free, but you can’t sell it.’
  • Home
  • 1ST WORLD PROBLEMS RULES
  • F Australia Rules
  • 1ST WP KIDS RULES
  • Buy